|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.01 16:27:00 -
[1] - Quote
Takahiro Kashuken wrote:Mavado V Noriega wrote:Tectonious Falcon wrote:I can kill a tank without ever looking at it. I'm tempted to make YouTube videos titled "360 No Sc0pe AV n4de montage!!!" and then laugh when people fall for the obvious troll.
Tbh AV grenades do need to changes made to them. throwing distance needs to be lowered since it already has a homing function Homing function needs to removed The game makes up for your bad positioning/throwing skills and really it shouldnt The homing feature exists because you are trying to kill a moving target. Remove the homing function and you will have to toss a grenade on the ground where you THINK an LAV is going. And to be quite honest, with the lack of traction on LAV's, not even THEY know where they are going half the time. And since they would blow up like any other grenade, you'd see them being used as anti infantry nades. Also, they'd be ENTIRELY useless against low flying dropships since they'd need a fuse. Swarms and forges would then become the only viable anti LAV & anti dropship choice.
Also, AV grenades have a VERY small blast radius. They home in because they have to hit the vehicle directly in order to be close enough to damage it. You could make them thukker grenades, but then people would spam them like the fused grenades we have now. They'd be used as anti-infantry instead of AV, just like the previous example. Also, as before, Swarms would be the only anti-LAV choice since hitting a full speed unpredictable trajectory LAV with a grenade is neigh impossible. You MIGHT tag a low-flying dropship with it, but that would be one hell of a skill throw unless he was hovering perfectly still.
So, tell me again how they should remove the homing function. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.01 17:00:00 -
[2] - Quote
Sgt Kirk wrote:AV grenades do their job but they do have some unfair advantages. I don't care if its a moving target and will be hard to hit it, the game shouldn't make up for you not knowing what the you're doing. take out the homing. get good. ORLY? Care to give a LEGIT means of doing so without breaking them entirely instead of just dropping the generic "get good" to explain your way is better? |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.01 17:15:00 -
[3] - Quote
Mofo Mankey wrote:Yes. Remove all of the characteristics of the Anti-Vehicle grenade and make it worse than a Flux grenade. (<-- Clearly the solution) People that use the AV grenade must be punished for using a grenade that only kills vehicles and not people. (<-- Reasoning) Entire team is babies. You sir just got your second like. =) |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.01 17:35:00 -
[4] - Quote
Django Quik wrote:I prefer fluxes to AVs because I can use them against heavies too but if you really want to remove the homing AV nade feature, you could just make them sticky grenades or vastly reduce the homing range, so you can't just lob one in the general direction and not aim even a bit. Now THAT is a legit response! Thank you Django for that.
A few questions... Would they have a fuse? If so, how long would the fuse be? Would they stick to walls and such as well? How far could you throw them? Do they auto detonate after the timer is up? If so, how do you prevent this from being used as an Anti Infantry grenade? |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.01 17:45:00 -
[5] - Quote
Gunner Nightingale wrote:Django Quik wrote:I prefer fluxes to AVs because I can use them against heavies too but if you really want to remove the homing AV nade feature, you could just make them sticky grenades or vastly reduce the homing range, so you can't just lob one in the general direction and not aim even a bit. ^ This, as opposed to tossing AV nades from 60+ m out and they magically getting redirected at me when they were so awfully thrown you wonder if the merc was doing a bit of the "stranger" beforehand. As for YOU, they only have a tracking range of around 10 meters, so as long as your vehicle doesn't get in that range, your fine. We've all missed plenty of AV throws, especially with the packed variant which only have a tracking radius of around 5 meters, so claiming wild throws work is BS. 60+ meters. You might be able to throw it that far, but it won't redirect your way unless you are stupid enough to be within 10 meters of it's flight path. MOVE after you see them launching them. I've seen Militia ARMOR tanks able to get moving and out of range when people drop a hive and start spamming. Just because you can't doesn't mean they need to get nerfed, it means you need to get better. |
|
|
|